import { useEffect, useRef, useState } from "react"; import styles from "./voice-print.module.scss"; interface VoicePrintProps { frequencies?: Uint8Array; isActive?: boolean; } export function VoicePrint({ frequencies, isActive }: VoicePrintProps) { const canvasRef = useRef(null); const [history, setHistory] = useState([]); const historyLengthRef = useRef(10); // 保存10帧历史数据 useEffect(() => { const canvas = canvasRef.current; if (!canvas) return; const ctx = canvas.getContext("2d"); if (!ctx) return; // 设置canvas尺寸 const dpr = window.devicePixelRatio || 1; canvas.width = canvas.offsetWidth * dpr; canvas.height = canvas.offsetHeight * dpr; ctx.scale(dpr, dpr); // 清空画布 ctx.clearRect(0, 0, canvas.width, canvas.height); if (!frequencies || !isActive) { setHistory([]); // 重置历史数据 return; } // 更新历史数据 const freqArray = Array.from(frequencies); setHistory((prev) => { const newHistory = [...prev, freqArray]; if (newHistory.length > historyLengthRef.current) { newHistory.shift(); } return newHistory; }); // 绘制声纹 const points: [number, number][] = []; const centerY = canvas.height / 2; const width = canvas.width; const sliceWidth = width / (frequencies.length - 1); // 绘制主波形 ctx.beginPath(); ctx.moveTo(0, centerY); // 使用历史数据计算平均值实现平滑效果 for (let i = 0; i < frequencies.length; i++) { const x = i * sliceWidth; let avgFrequency = frequencies[i]; // 计算历史数据的平均值 if (history.length > 0) { const historicalValues = history.map((h) => h[i] || 0); avgFrequency = (avgFrequency + historicalValues.reduce((a, b) => a + b, 0)) / (history.length + 1); } // 使用三角函数使波形更自然 const normalized = avgFrequency / 255.0; const height = normalized * (canvas.height / 2); const y = centerY + height * Math.sin(i * 0.2 + Date.now() * 0.002); points.push([x, y]); if (i === 0) { ctx.moveTo(x, y); } else { // 使用贝塞尔曲线使波形更平滑 const prevPoint = points[i - 1]; const midX = (prevPoint[0] + x) / 2; ctx.quadraticCurveTo( prevPoint[0], prevPoint[1], midX, (prevPoint[1] + y) / 2, ); } } // 绘制对称的下半部分 for (let i = points.length - 1; i >= 0; i--) { const [x, y] = points[i]; const symmetricY = centerY - (y - centerY); if (i === points.length - 1) { ctx.lineTo(x, symmetricY); } else { const nextPoint = points[i + 1]; const midX = (nextPoint[0] + x) / 2; ctx.quadraticCurveTo( nextPoint[0], centerY - (nextPoint[1] - centerY), midX, centerY - ((nextPoint[1] + y) / 2 - centerY), ); } } ctx.closePath(); // 设置渐变色和透明度 const gradient = ctx.createLinearGradient(0, 0, canvas.width, 0); gradient.addColorStop(0, "rgba(100, 180, 255, 0.95)"); gradient.addColorStop(0.5, "rgba(140, 200, 255, 0.9)"); gradient.addColorStop(1, "rgba(180, 220, 255, 0.95)"); ctx.fillStyle = gradient; ctx.fill(); }, [frequencies, isActive, history]); return (
); }